Database/Crafting

Crafting

Try it in the crafting simulator.

Runestones and mod slots

A Runestone rerolls every explicit affix on an item, one per mod slot, at the lower of the rune's level and the item's level; each mod's tier then adds or removes 2 levels. Locked items (jewelry, anything with a Crescendo) cannot be rerolled. Two Runestones of one level combine into one a level higher.

White1 mod slot
Green2 mod slots
Blue3 mod slots
Purple4 mod slots
LegendaryFixed effect plus 4 random affixes

Combining and spam mode

Two Endeavors make a Fool's Gamble, two Fool's Gambles a Twist of Fate and two Judgments a Tribunal. Right-click a crafting item to enter spam mode and apply it repeatedly; Ctrl + Shift click an item to lock it. Every item is listed below.

Boots always carry a Movement Speed implicit. Chest armor rolls Max Health, Max Stamina or Max Mana as its implicit at double strength. Helmets take a random implicit.

Crafting items

Runestone
Drops only
Generate new explicit mods on an item. Overwrites existing explicit mods.
Favored Runestone
Drops only
Generate new explicit mods on an item with massively increased chance for exceptional outcomes. Overwrites existing explicit mods.
Endeavor
25 gold
Rerolls the number of mod slots on an item.
Fool's Gamble
50 gold
Rerolls a random mod on an item.
Favored Fool's Gamble
2,500 gold
Rerolls a random mod on an item with massively increased chance for exceptional outcomes.
Twist of Fate
100 gold
Randomly rerolls the implicit mod of an item.
Favored Twist of Fate
3,500 gold
Randomly rerolls the implicit mod of an item with massively increased chance for exceptional outcomes. Can include mods exclusive to other item types.
Crescendo
400 gold
Adds an additional implicit mod to an item and then permanently locks it out from any further stat modifications.
Favored Crescendo
10,000 gold
Adds an additional implicit mod to an item with massively increased chance for exceptional outcomes and then permanently locks it out from any further stat modifications.
Reprieve
500 gold
Annuls the effect of a Crescendo on an item. Not tradeable.
Echo Shard
250 gold
Destroys an item with 4 explicit mods and randomly preserves one of its explicit mods in a filled Echo Shard, which can apply the mod randomly to another item. Only mods retrieved from 2H weapons may be applied to 2H weapons.
Echo Shard 2H
500 gold
Replaces a random explicit mod on an item with the stored mod.
Sphere of Influence
500 gold
Raw power for adding the influence of the powerful Knight Orders to an item. Requires a powerful crafter.
Avarice
150 gold
Applies one of ten random outcomes to an item. One destroys it, one makes it legendary. Can be used as many times as the item survives.
Judgment
5,000 gold
Can only be used once, and only on an item locked by a Crescendo. Half the time the item is destroyed. Otherwise it is improved beyond its normal limits.
Tribunal
12,000 gold
Can only be used on an item that has already received a Judgment. Half the time the item is destroyed. Otherwise it is improved once more.

Influences

An influenced item rolls its Order's mods more often and one tier higher, can roll mods its slot normally cannot, and rolls everything else one tier lower. Blocked mods can never roll on it. Aetherion has no influence of its own; its Forsworn drop Kirkira-influenced gear.

InfluenceImplicit poolExplicit poolBlocked
Zabaoth2H Melee Attack Speed, Health Regen2H Melee Damage, 2H Melee Critical Strike Chance, 2H Melee Critical Strike Damage, Max HealthCooldown Reduction, Magic Resistance
Alcaeus1H Melee Attack Speed, Lower Stamina Cost1H Melee Damage, 1H Melee Critical Strike Chance, 1H Melee Critical Strike Damage, Max Stamina, Stamina RegenMax Health, Physical Resistance
VerndariBow Attack SpeedBow Damage, Bow Critical Strike Chance, Bow Critical Strike Damage, Cooldown Reduction, Max Stamina, Stamina RegenMax Health, Corruption Resistance
OriasDefender Damage, Max Stamina, Stamina Regen, Physical Resistance, Magic Resistance, Corruption Resistance, All ResistancesMax Health, Attack Speed
AstarothMinion HealthMinion Damage, 1H Melee Damage, Max Mana, Mana RegenCooldown Reduction, Attack Speed
EhtirasFocus Damage, 1H Melee Damage, Max Mana, Mana RegenMax Health, All Resistances
KirkiraCast Speed, Lower Mana CostSpell Damage, Spell Critical Strike Chance, Spell Critical Strike Damage, Max Mana, Mana RegenMax Health, Physical Resistance
CerridwenMinion Attack SpeedMinion Damage, Minion Critical Strike Chance, Minion Critical Strike Damage, Max Mana, Mana RegenCritical Strike Chance, Critical Strike Damage
SendatuLower Mana Cost, Boon IntensityMax Mana, Mana RegenCritical Strike Chance, Critical Strike Damage
ValkyrionUnarmed Attack SpeedUnarmed Damage, Unarmed Critical Strike Chance, Unarmed Critical Strike Damage, Max Health, Max Stamina, Stamina Regen

Weapon enchantments

FamilyTierEffect
Blood1Physical Hits on nearby targets restore 5 Health over 5 seconds.
Blood2Physical Hits on nearby targets restore 10 Health over 5 seconds.
Blood3Physical Hits on nearby targets restore 20 Health over 5 seconds.
Enfeeble1Physical Hits reduce the target's damage by 3% for 3 seconds. Stacks up to 5 times.
Enfeeble2Physical Hits reduce the target's damage by 5% for 3 seconds. Stacks up to 5 times.
Enfeeble3Physical Hits reduce the target's damage by 7% for 3 seconds. Stacks up to 5 times.
Fire1Physical Hits Ignite for 5% of the damage inflicted.
Fire2Physical Hits Ignite for 10% of the damage inflicted.
Fire3Physical Hits Ignite for 20% of the damage inflicted.
Ice1Physical Hits apply a 3% Chill for 3 seconds. Stacks up to 5 times.
Ice2Physical Hits apply a 4% Chill for 3 seconds. Stacks up to 5 times.
Ice3Physical Hits apply a 5% Chill for 3 seconds. Stacks up to 5 times.
Lightning1Physical Hits have a 30% chance to chain lightning to 2 additional targets for 10% of the damage.
Lightning2Physical Hits have a 30% chance to chain lightning to 2 additional targets for 20% of the damage.
Lightning3Physical Hits have a 30% chance to chain lightning to 2 additional targets for 30% of the damage.
Serrated1Physical Hits Bleed for 5% of the damage inflicted.
Serrated2Physical Hits Bleed for 10% of the damage inflicted.
Serrated3Physical Hits Bleed for 20% of the damage inflicted.
Sunder1Physical Hits increase damage taken by the target by 3% for 3 seconds. Stacks up to 3 times.
Sunder2Physical Hits increase damage taken by the target by 4% for 3 seconds. Stacks up to 3 times.
Sunder3Physical Hits increase damage taken by the target by 5% for 3 seconds. Stacks up to 3 times.
Toxic1Physical Hits have a 50% chance to apply 1 stack of Poison.
Toxic2Physical Hits apply 1 stack of Poison.
Toxic3Physical Hits apply 2 stacks of Poison.

Skill enchantments

FamilyTierEffect
Increased Area1Increases the size of non-aura area effects of this skill by 10%.
Increased Area2Increases the size of non-aura area effects of this skill by 20%.
Increased Area3Increases the size of non-aura area effects of this skill by 30%.
Increased Duration1Increases the duration of this skill by 10%.
Increased Duration2Increases the duration of this skill by 20%.
Increased Duration3Increases the duration of this skill by 30%.
Reduced Cooldown1Reduces the cooldown of this skill by 10%.
Reduced Cooldown2Reduces the cooldown of this skill by 20%.
Reduced Cooldown3Reduces the cooldown of this skill by 30%.
Reduced Resource Cost1Reduces resource costs of this skill by 10%.
Reduced Resource Cost2Reduces resource costs of this skill by 15%.
Reduced Resource Cost3Reduces resource costs of this skill by 25%.