Database/Legendaries

Legendaries

262 items. Click a slot to filter.

Slot
Weapon
Source
A Dying Star's GiftTwo-Handed Staff After Supernova, your next spell cast within 5 seconds costs no mana. A Generous MeasureGloves Elemental Vial has double the chance to roll Big. A Thousand FletchingsGloves Hitting a target with a fully charged arrow grants 10% Attack Speed for 4 seconds, stacking 10 times. Each stack grants a 10% chance for fully charged arrows to fire 4 additional arrows. A Violent ArrivalHelmet Your Summons detonate when summoned, dealing their attack damage to nearby enemies and inflicting Wicked Resonance for 6 seconds. Abyssal GirdleBelt You ignore weapon requirements for Abyssal Path. Abyssal WardArmor Minions gain resistance to all damage equal to your lowest resistance. Aetherblast ArcTwo-Handed Bow Critical Hits have a 20% chance to spawn an Aether Rune which orbits the target. When Hit by you, the Rune detonates for 150% of the attack's damage in an area. Aether Runes cannot be detonated by other Aether Runes and most area damage effects. An Acre of MaliceTwo-Handed Staff Fully charged Malignant Vials create 50% larger Desecrated Ground. ArachnoidOne-Handed Mace Spidermines inflict 1 stack of Charged for 3 seconds. Gaining 3 stacks of Charged consumes the effect to Electrify the target for 4 seconds and strike the target with lightning for 50% combined weapon damage. This effect does not stack. Arcane AegisOne-Handed Shield While in combat, 75% of spent mana is stored as potential energy, up to 50% of your Maximum Mana. Dodge rolls and Heavy Attacks consume all stored energy to create a shield which blocks damage. Arcane SiegebreakerTwo-Handed Crossbow Gain the effects of Innate Magic. Armor of the AvatarArmor Boss only Grants Avatar of Fire. For 6 seconds, all hits Ignite the target for 30% of the hit's damage over 3 seconds. Instant cast. Artisan's RingRing Crafting Items drop 25% more often from enemies. Ashen EdictOne-Handed Sword Bladecrest Ignites targets for 15% of the damage inflicted. Band of ArmamentsRing Bard's HarpTwo-Handed Bow 50% of your Critical Strike Chance is gained as Boon Intensity. BastionOne-Handed Shield Each enemy projectile blocked by your Barrier increases the Infusion damage of allied projectiles passing through it by 10%, up to 50%. Battle Robes of the MagusArmor Grants Arcane Weapon. Envelop your melee weapons in arcane energy for 6 seconds. Melee Hits inflict 1 stack of Arcane Resonance. Instant cast. Berserker SashBelt Melee Hits restore 5 Health over 5 seconds while you are affected by Blood Rage. BilerazorOne-Handed Sword Fan of Knives deals half as much Bleed damage and inflicts 5 stacks of Poison. While dual-wielding Bilerazors, Fan of Knives deals no Bleed damage and inflicts 10 stacks of Poison. Binder's Lost MultitoolTwo-Handed Staff Gain the effects of Ingenuity. Ingenuity always applies to this weapon. Blackblood HandlersGloves Envenom inflicts 1 additional stack of Poison on Critical Hits, and 2 additional stacks of Poison on Supercrit Hits. BlackboughTwo-Handed Bow Raid only Gain the effects of Forbidden Knowledge. Fully charged arrows apply Feast. Blackwing ExposureTwo-Handed Staff Bat Swarm marks targets with dark energy. When a Minion of yours damages a marked target, the attack consumes the mark to deal 30% increased damage. Blade of Binding ShadowTwo-Handed Sword Ignore weapon requirements for Shadow Tether. Your melee hits against the tethered target trigger Shadow Tether's damage with a 0.5 second cooldown. BladesashBelt You ignore weapon requirements for Fan of Knives. Blast DaggerOne-Handed Sword Boss only Flash Dagger deals 100% combined weapon damage in an area around the target. Damage and area doubled while dual-wielding this weapon. Blessed AegisArmor Grants Glorious Shout. Shout and inspire nearby allies with Brutality, Lethality, Precision, Undying, and Haste for 6 seconds. Instant Cast. Blight OrchardTwo-Handed Bow Blight Arrow plants a Carrion Bloom that continuously applies the effect to nearby targets for 6 seconds, and its damage now generates 5 Shadow Offering and 3 Primal Charge. BlightsetterGloves Your Traps leave Desecrated Ground when triggered. BlooddrinkersGloves Hits that inflict Bleed restore 5 health over 5 seconds. Bloodfeast IdolTwo-Handed Mace When you use Netherblood Nova, gain Bloodthief and Blood Surge for 6 seconds. Blood Surge increases your Attack Speed by 4% for each 10 Health in your Blood Pool. BloodwaltzOne-Handed Crossbow 12.5% chance on Non-Critical Hits to gain 10% Attack Speed for 3 seconds. Max 10 stacks. Boots of Dimensional TravelBoots Blink skills create a portal for 5 seconds that allies can use to blink to your destination location. Spatial Instability duration increased by 50%. Boulder FauldBelt Boss only You ignore weapon requirements for Rockfist Stance. Braid of GrandeurOne-Handed Focus Grants Glorious Entanglement. Entangle with an allied player or Pact Minion you target. While Entangled and within 1000 range, the Entangled ally gains Brutality, Lethality, Precision, Undying, and Haste. Boons are applied at 115% strength. Mana is not consumed while out of range or out of combat. Activate again to disentangle. Breakneck VestmentsArmor Grants Flurry of Blows. Quickly dash forward. On colliding with an enemy, rapidly attack 6 times. Deal 40% Unarmed Damage with each strike. Can interrupt current action. Overrides Flurry. BrimstoneTwo-Handed Sword Raid only Grants Destructive Wave. Create a line of fire in front of you that explodes after a short delay, dealing 325% weapon damage and Igniting enemies for 100% of the damage over 4 seconds. While under 50% health, damage is increased by 50%. Brutal InquisitorOne-Handed Axe While you benefit from Sanctify Weapons, inflicting Hitstun on a target Smites them for 100% combined weapon damage and causes them to take 15% more damage from all sources for 5 seconds. While dual-wielding Brutal Inquisitors, Smite damage increased to 200% combined weapon damage. Carapace of the DevourerArmor CarnageHelmet Targets that die while affected by your Bleed effect explode and deal 10% of their max health to nearby enemies. Chain of ChanceAmulet Gamba drops give 50% increased Gamba. Chain of CraftingAmulet Crafting Items drop 50% more often from enemies. Chain of EnchantingAmulet Equipment drops from enemies are 50% more likely to be Enchanted. Chain of RenownAmulet Equipment drops from enemies are 50% more likely to be Legendary. Chain of WealthAmulet Gold drops give 100% increased Gold. Charismatic WrapBelt You ignore weapon requirements for the granted Aura skill. Choir of the CondemnedTwo-Handed Staff Your Tithelord gains Banshee Wail, a scream that inflicts a random Curse on nearby enemies every 6 seconds. CindermawTwo-Handed Crossbow Blast Configuration bolts Ignite targets for 35% weapon damage per second for 3 seconds. Circle of InfluenceRing Equipment is 100% more likely to be influenced by this item's influence. ColossusTwo-Handed Axe 25% chance on Melee Hit to increase your Total Damage and Size by 5%. Max 10 stacks. Lose 1 stack every 4 seconds. ConflagrationHelmet Enemies that die while affected by a Burn inflicted by you spread the Burn to nearby targets at 33% strength. Crimson ReaverOne-Handed Crossbow Bolts Bleed for 5% of the damage inflicted and have a 50% chance to cause your Bleed on the target to instantly tick for damage. Crippling SteeltoesBoots Shield Charge reduces enemy damage output by 15% for 5 seconds. Crown of Red LeavesHelmet Razorleaf Tree inflicts Bleed on hit. DawnfireTwo-Handed Bow 15% chance on Critical Hit to spawn a small star which radiates 100% combined weapon damage per second to nearby enemies for 5 seconds. Deadeye SovereignTwo-Handed Bow Perfect Shots increase your Total Damage by 10% for 4 seconds, up to 30%. Imperfect shots remove all stacks. DeadwakeHelmet Summons granted by this helmet die immediately when summoned and detonate, dealing 300% of their attack damage and heavy resilience damage to nearby enemies and inflicting Wicked Resonance for 6 seconds. The blast leaves Desecrated Ground for 8 seconds. Death Can WaitBelt Automatically uses a Health Flask when you fall below 30% Max Health. Deathmark BindingsGloves Hunter's Mark applies Deathmark at 10 stacks. Demolitionist MittsGloves Traps deal 15% more damage and have 25% larger area. DevotionHelmet Aura skills granted by this item cost no mana. You cannot use any other Aura skills. Discerning SmithbandRing Displacer BladeOne-Handed Sword Kills reset the cooldown of Flash Dagger. DissolutionTwo-Handed Staff Necrosis jumps to a new target if its current target dies. Necrosis base duration decreased by 15%. Necrosis loses an additional 25% duration on each jump. DoomweaverTwo-Handed Crossbow Critical Hits have a 50% chance to apply Wicked Resonance for 4 seconds. DreadstringTwo-Handed Bow Fully charged arrows inflict 1-3 stacks of Wicked Resonance and have a 30% chance to spawn Desecrated Ground. Earthwarden VestmentsArmor Ebonwake GreavesBoots Desecrated Ground you create moves with you. Echoes of MercyHelmet When Sacred Resonance discharges, nearby allies also gain the Boon at half its strength. Ehtiran InterrogatorsGloves Physical Hits apply Spell Weakness for 6 seconds, causing targets to take 20% more damage from your Spells. Ehtiran RunebladeOne-Handed Sword Gain the effects of Heightened Spell. Eightfold RuinTwo-Handed Sword Iron Womb only Whirlwind fires 8 Bladecrest projectiles in a ring instead of 1. Bladecrest costs twice as much mana. Elessar StridersBoots Gain 2 charges of Ranger's Agility. Dodging will consume 1 charge if available to dodge as if you had the Dash talent. Regain 1 lost charge every 5 seconds. EpitaphOne-Handed Sword Flash Dagger applies Deathmark for 4 seconds. Eternal VestmentsArmor Grants Calamitous Strike. Charge up an explosive punch that launches you forward, deals up to 300% unarmed damage to enemies in an area and grants you a shield which will block 50% of the damage from the next attack if a target is hit. Damage and area scale with charge. Inflicts heavy Resilience Damage. Evils AfootBoots Enemies that die on your Desecrated Ground rise as a corrupted Familiar for 4 seconds, firing projectiles that inflict stacking Poison. Eyes of the EndlessHelmet Blood Rage will not damage you while you are below 25-50% Max Health. Feeding FrenzyBoots Feast has 50% increased effect when used on targets below 50% health. Ferocious SabatonsBoots Boss only After hitting with Ruthless Charge, gain Haste for 3 seconds, increasing your Attack Speed by 10%. FirestartersGloves When a target reaches 75% Burn, they Superheat and take 150% Spell Damage per second for 3 seconds, consuming the Burn. Superheated targets cannot gain Burn. FirestormTwo-Handed Sword Boss only Gain Avatar of Fire while channeling Whirlwind. Whirlwind size increased by 30%. FlamebandBelt Your Burn effects last 20% longer. Forceful TramplersBoots Gain Brutality for 4 seconds when you hit an enemy with Leap Smash. ForerunnerOne-Handed Shield Parrying an attack grants 75% Boon Intensity for 4 seconds. Does not stack. Forgefury GauntletsGloves 50% of Minion Critical Strike Chance also applies to you. When a Forgeborne Critically Strikes, your next Melee Hit within 6 seconds gains +50% Critical Strike Chance. Supercrits grant +100% Critical Strike Chance instead. FrostcallerOne-Handed Focus Summon Firefly summons Frostflies which deal 20% more damage and apply a stacking 4% Chill on the target up to 20%. FrostcragTwo-Handed Mace Boss only Shockwave applies 30% Chill to enemies for 3 seconds. FrostfangOne-Handed Crossbow Targets Freeze 50% faster. Frostshard CoreOne-Handed Focus Boss only Frostbolt grants you 1 stack of Accumulating Frost. At 5 stacks, your next Frostbolt becomes an Ice Lance, piercing targets and dealing 50% increased damage. Galvanic ReliquaryAmulet Your Desecrated Ground inflicts 1 stack of Charged each second. Gambler's RingRing Gamba drops give 25% increased Gamba. Garden of CrueltiesOne-Handed Shield Thorns Aura damage inflicts 2 stacks of Poison and 15% additional damage as Bleed. GatecrasherOne-Handed Shield Shield Slam knocks enemies back. Giant's GirdleBelt Boss only Max Resilience increased by 10%. GraceOne-Handed Focus Benediction bolts that hit a target also grant you 1 stack of Sacred Resonance. GravitasTwo-Handed Staff Abyssal Path's explosions now pull in nearby Normal and Elite enemies and apply a 30% Slow for 4 seconds. Graviton MawTwo-Handed Crossbow Explosive Bolt pulls targets towards the center and deals 30% increased damage. Heart of the VortexOne-Handed Focus Gale Trap pulls enemies toward its center. Heartseeker BallistaTwo-Handed Crossbow Bolts gain 30% increased damage after piercing their first target. HeaterOne-Handed Focus Drawing the same Wild Card consecutively increases its area and effect by 100%, stacking until a different card is drawn. While dual-wielding Heaters, this bonus is increased to 200% per consecutive draw. Heaven's ExceptionBelt You ignore weapon requirements for Divine Hammer. Hellfire SanctuaryOne-Handed Focus Raid only Every 2 seconds while channeling Dragonfire, create a fire nova around you for 20% Spell Damage and gain 1 stack of Shield Embers. At 3 stacks of Shield Embers, gain a shield which will block 50% of the next hit within 5 seconds and deal 100% Spell Damage to nearby enemies when broken. Helm of the AvatarHelmet Boss only Grants Avatar of Lightning. For 6 seconds, all hits generate chain lightning which chains for 30% of the damage to 2 additional targets. Casts instantly. Hexsteel GauntletsGloves 30% of base damage of equipped melee weapons is also added to your Spells if it is not already. Hidden RemedyBelt Gain the effects of High-Capacity Flask. Indomitable GreavesBoots Your movement speed cannot be changed. Mobility skills have 25% longer cooldowns. KindlestepBoots Triples the width of Flame Dash. King's LandingBoots Leap Smash pulls all nearby targets to its impact point. KingmakerTwo-Handed Sword You ignore weapon requirements for Support skills. Kirkiran Signet RingRing Raid only Increases experience gain by 50%. Legplates of the AvatarBoots Boss only Grants Avatar of Ice. For 4 seconds, all hits inflict Chilled, slowing enemy attack and movement speed by 25% for 2 seconds. Instant cast. Light GatherersGloves Non-Critical Hits grant 1% Super Charge. LinebreakerTwo-Handed Bow Fully charged arrows pierce targets. Magefiend GraspGloves Boss only 50% of your Spell Damage is stored. Your Minions' attacks deal double damage until the stored damage is expended. MambaOne-Handed Focus Iron Womb only Your Poison ticks 30% faster and deals 10% less damage. Megara's EmbraceOne-Handed Shield Your shouts provide a shield which reduces damage taken by 10% for 4 seconds. Meteor ForgeTwo-Handed Bow Fully charged arrows Ignite nearby targets for 35% weapon damage per second for 3 seconds. Might of the DivineTwo-Handed Mace Inflicting Hitstun spawns a Divine Hammer which deals 50% of normal damage and no Resilience damage. Moonlight GreatswordTwo-Handed Sword Gain the effects of Innate Magic. Morggause's BaneTwo-Handed Staff Curse projectiles summon a grasping hand on impact that inflicts a random Curse on all targets within 600 units. Mournfrost WrapsGloves Your Curses also apply a stacking 6% Chill for 3 seconds. NeedleworkOne-Handed Crossbow Critical Hits cause your next bolt to embed a shard in the target. Detonating shards deal 40% weapon damage per shard. NightweaverOne-Handed Focus When Shadow Tether deals damage, 25% chance to inflict 1 stack of Wicked Resonance. Oath of InheritanceOne-Handed Sword Your Minions gain this weapon's Enchant. While dual-wielding Oaths of Inheritance, your Minions gain both Enchants. ObsidianTwo-Handed Mace 20% chance when you Critically Hit to randomly summon a Spider, Zombie, or Firefly. Obsidian CenserOne-Handed Mace Desecrated Ground gains 50% increased radius and 2 seconds duration. Ol' ReliableOne-Handed Mace Increase Forgeborne construction speed by 50%. Old Oak's WrathOne-Handed Mace Shillelagh grants 5 additional Resilience Damage while active. One Grave MoreTwo-Handed Bow Nether Quiver projectiles bounce to one additional target. One More VerseHelmet Verse extends the duration of all active Boons on your allies by 5 seconds. Orias' AdvanceOne-Handed Shield Boss only Parrying an attack resets the cooldown of Shield Slam. Orias' RetaliationOne-Handed Shield Thorns Aura now returns 25% of incoming damage and only reduces your shield block amount by 10%. OverlordHelmet Iron Womb only You can have two Pact Minions at once. Each Pact skill still summons only one. PacebreakerBoots Allies affected by your planted Rally Standard gain 3% movement speed per stage of the banner. Pactlord's PowercoreOne-Handed Mace 50% of Minion Critical Damage also applies to you. Pactlord's VisageHelmet 50% of Minion Damage also applies to you. Pactmaker's GambitGloves Spawning a Trap also spawns one at your Pact Forgeborne's location. Pendant of Forbidden KnowledgeAmulet Raid only Increases experience gain by 100%. PlaguebringerHelmet Targets that die with at least 5 Poison stacks inflicted by you spread half of their Poison stacks to nearby targets. Plate of the Mad TitanArmor Strength of Zabaoth is replaced with Mad Titan's Wrath while you are wielding a 2H Melee weapon. Primal ConduitOne-Handed Focus Thunderbolt grants 5 Primal Charge per target hit. Prolonging AgentBelt Your Utility Flask gains the Increased Duration Flask Effect. Radiant VestmentsArmor Grants Ki Blast Technique. Toggle. While active and you have enough mana, Punch deals no damage and consumes 40 mana to fire Ki Blast which deals 90% unarmed weapon damage as a Melee Hit. Heavy attacks produce piercing Ki Blasts. Raiment of the Shadow CourtArmor Grants Summon Shadow Lord. While it is active, melee attackers are inflicted with Wicked Resonance for 6 seconds and your Shadow Elementals gain the effects of Horde and 50% increased duration. Reaper's EffigyOne-Handed Focus Conjure Netherscythe also summons 1 animated Netherscythe that fights alongside you for 8 seconds. Reforge CordBelt Forgeborne regenerate 2% of their max health each second. Relentless AdvanceBoots Shield Charge now has 2 charges. Resolute GreavesBoots Duration of Crowd Control effects on you is reduced by 30%. Restless WandererBoots Mobility skill cooldowns are reduced by 25%. Ring of AffluenceRing Gold drops give 50% increased Gold. Rite of Demonic TransferenceHelmet Your shouts also affect your minions outside shout range. Shouts affect your minions as if you have +75% Boon Intensity. Rite of Infernal BloodHelmet Boss only Non-Pact Summons now take Ignite damage equal to 10% of their Max Health per second and deal 300% of the damage taken to nearby enemies. Robe of SacrificeArmor Lose 15% from all resistances. Minions gain resistance to all damage equal to your highest resistance. Robes of the Phoenix LordArmor Grants Ash Ritual. Passive: When you kill an enemy that is affected by your Burn or Ignite, grant 1 stack of Ash Ritual. Max 20 stacks. Activation: Offer your own flesh and the ash of your enemies to the Phoenix Lord. Consume at least 10 Ash Ritual stacks to assume the Mantle of the Phoenix Lord for 0.5 seconds per stack. While Mantled, your Total Damage is increased by 25%, Attack Speed increased by 25%, your Hits Ignite for 10% of the damage dealt, and you lose 3% of your Max Health each second. RotbinderRing Your Desecrated Ground inflicts 1 stack of Poison each second. RuinOne-Handed Mace Boss only Deal 15% more Resilience Damage. RuneforceTwo-Handed Bow Concussive Arrow explodes on impact, dealing 30% of its Damage to nearby targets. Sable ReservoirBelt +100 Max Shadow Offering. SanctusTwo-Handed Staff When Sacred Resonance discharges, for 8 seconds the target deals 25% increased Resilience Damage and their hits deal an extra 30% of their damage as Spell Damage, with a 30% chance to grant you 1 Divine Fury. Sanguine GraspGloves Your Bleed effects generate 10 Shadow Offering each time they deal damage. Sash of the MountainBelt Max Health/Mana/Stamina increased by 5-10%. ScornArmor Scripture of the VeinTwo-Handed Axe Torment deals an additional 30% damage as Bleed. Scythe of the Void ReaperTwo-Handed Staff Void Rain gains 15% chance each second to apply a random Curse. While Void Rain is active, you deal +10% Total Damage for 5 seconds when Void Rain applies a Curse, max 30%. Secrets of Summoning Vol. IBelt Gain the effects of Volatile Summoning. If you already have Volatile Summoning allocated, it deals double damage. Secrets of Summoning Vol. IIBelt Gain the effects of Forbidden Knowledge. Sendatu's FuryOne-Handed Sword Bladecrest projectiles grant 1 stack of Divine Resonance on hit. At 20 stacks or after 3 seconds, the effect bursts, dealing 5% combined weapon damage per stack to all nearby targets. Damage area increases with stacks. Damage doubled while wielding two Sendatu's Fury. Sendatu's GraceOne-Handed Sword Bladecrest projectiles grant 1 stack of Divine Resonance on hit. At 20 stacks or after 3 seconds, the effect bursts, casting Boon on you and nearby allies at 1% increased Boon Intensity per stack. Bonus increased to 2% per stack while wielding two Sendatu's Grace. Serpent's TongueOne-Handed Crossbow Bolts inflict 4 stacks of Poison to targets above 70% health. ShadowcoilOne-Handed Crossbow Bolts deal 10% additional damage for every active Curse on the target. 5% chance to inflict a random Curse for 6 seconds on hit. Shadowgate TreadsBoots While standing on Desecrated Ground, your Dodge Roll becomes a Shadow Dash. ShadowlensOne-Handed Focus Shadowbolt gains a 30% chance to inflict Wicked Resonance and a 10% chance to spawn Desecrated Ground. Shaman's FlamestaffTwo-Handed Staff 20% chance when you hit with Firebolt to gain Ignition. While you have Ignition, your next Fireball instantly gains full charge when cast and costs no mana. ShatterwallOne-Handed Shield Boss only Successfully Blocked and Parried hits inflict 1 stack of Shattering on the attacker, causing them to take 5% more damage from all sources for 5 seconds. At 3 stacks of Shattering, the target becomes Shattered, and receives 30% more damage from all sources for 5 seconds. Siege of XorgashTwo-Handed Axe Ground Smash applies Bane when fully charged, causing targets to take 30% more damage from you for 5 seconds. Song of FireOne-Handed Focus Casting Firebolt causes your next Frostbolt within 1 second to explode and Burn nearby enemies for 10% spell damage per second for 2.5 seconds. Song of IceOne-Handed Focus Casting Frostbolt causes your next Firebolt within 1 second to burst with cold, Chilling nearby enemies for 10% for 1 second. Sorcerer's WardOne-Handed Shield While Blocking, damage is taken from Mana instead of Stamina and you gain a magical shield that blocks projectiles in an area around you, causing them to deal only 50% damage. Soulbound AegisOne-Handed Shield Boss only Minions gain 0.5% resistance to all damage for each 1% of resistance granted by this shield. Soulspire AegisOne-Handed Shield 50% chance on Block or Parry to apply 1 stack of Wicked Resonance for 6 seconds to nearby enemies. 100% chance while dual-wielding. SpellarchTwo-Handed Bow 50% of your Spell Damage is stored in Spellarch. Fully charged arrows consume stored Spellarch damage to deal up to 100% increased damage. Ignore weapon requirements for the granted Spell. SpellrushTwo-Handed Staff Mana Well increases the charge rate of your spells by 50%. Spire of TeurokTwo-Handed Staff Boss only Projectile skills granted by this staff have a 50% chance to cast an additional projectile which deals 50% of the damage. This effect can activate itself. Staff of BombardmentTwo-Handed Staff Meteor now summons 3 moderately accurate meteors and cannot be supported by Wildshot. Meteor now inflicts a 10% Burn. Staff of the Demon WolfTwo-Handed Staff Grants Summon Demon Wolf. Summon a Demon Wolf to fight for you. Deals 20% increased damage against Bleeding targets and inflicts Bleed with each attack for 40% of the damage dealt over 5 seconds. Hold Skill Modifier (default: Left Alt) while casting to dismiss. Stalwart GripsGloves You parry all attacks within the parry window. Parries reduce damage by an additional 5%. StormbladeOne-Handed Sword Raid only Gain the effects of Godcaller at 50% damage. Targets struck by Godcaller 3 times spawn chain lightning on up to 2 additional targets for 30% of the hit's damage. Chance to proc Godcaller increased to 40% while dual-wielding Stormblades. Stormbreaker BallistaTwo-Handed Crossbow Critical Hits with bolts have a 30% chance to apply 1 stack of Charged to all nearby targets. Stormforge SabatonsBoots Consecration instead creates Electrified Ground, inflicting Charged and increasing the Attack Speed and movement speed of your Minions inside it by 15%. StormpiercerOne-Handed Crossbow Critical Hits with bolts have a 30% chance to apply 1 stack of Charged. StormweaverOne-Handed Focus Thunderbolt has a 50% chance to inflict 1 stack of Charged for 3 seconds. Gaining 3 stacks of Charged consumes the effect to Electrify the target for 4 seconds and strike the target with lightning for 50% spell damage. Stormweaver's GirdleBelt 15% chance on Critical Hit to mark enemies with an electric charge that increases the number of chains from chain lightning effects on them by 1 per stack. Max 3 stacks. Subjugation GarbBoots Summons deal 50% increased damage with their first attack. SwarmcallerOne-Handed Focus Boss only Applies Horde to Summon Spider when granted by this item. If Horde is allocated, guarantees a third spawn. Swift SentenceOne-Handed Focus Smite charges 50% faster and its projectile travels 50% faster. Swiftshot SashBelt 25% chance on Critical Hit to regain 1 charge of Rapid Fire. 50% chance on Supercrit. 0.2 second cooldown. SwiftstepsBoots Gain the effects of Elusive. Tactician's ReignHelmet Each stack of Aggravating Shout reduces the amount of damage you take by 2%. Tainted DrakebladeTwo-Handed Sword Melee Hits apply 1 stack of Poison. Vicious Spin no longer inflicts Bleed. Vicious Spin now inflicts 5 stacks of Poison. Tectonic StepBoots Boss only Earthquake pulls in nearby enemies. TempestTwo-Handed Bow Arrows apply 1 stack of Charged to targets. 3 stacks of Charged generate chain lightning on up to 2 nearby targets for 20% of the damage of the triggering hit. Tempest OathOne-Handed Mace Boss only While standing in your Consecration, gain Avatar of Lightning. The Black OathHelmet Your Curses have 30% increased effect. The Blood CageArmor Lifesteal effects heal 30% faster. Health regained on hit reduced by 15%. The Briar's HungerTwo-Handed Staff Thorn Torrent gains 3% increased damage per projectile while you continue to channel. The Coming RageHelmet Melee Hits generate 1 stack of Rage, plus 1 stack for each Critical Level. At 50 stacks, go Berserk, quickly draining Rage and increasing attack and movement speed by 50% until Rage runs out. The DecimatorTwo-Handed Axe Melee Hits inflict Sundered, causing targets to take 20% more damage from all sources. Maximum Sundered stacks from any source becomes 1. The FesteringArmor Grants Festering Plague. For 4 seconds, all existing Poisons inflicted by you deal 50% more damage and deal 20% of their damage each tick to nearby targets. The Forest Takes Its DueTwo-Handed Bow If you have at least 30 Primal Charge, Rain of Arrows consumes it and pulls nearby enemies to where it lands with vines. The Ice StarTwo-Handed Staff Boss only Ice Storm now lasts for 5 seconds, costs 250 mana, and cannot be channeled. Cooldown increased to 10 seconds. The Infinity EngineTwo-Handed Crossbow Clips provide double ammo. The Long NightOne-Handed Shield Frost Shield reduces your damage taken by an additional 5%. Taking damage while affected by Frost Shield prolongs the effect by 1 second. The Master's FavorGloves Your Minions' offensive stats are increased by your Boon Intensity. The Moon AscendantTwo-Handed Staff New Moon, Half Moon, and Full Moon each grant 15% increased Spell Damage for 6 seconds, stacking with each consecutive cast. The OrdainedOne-Handed Shield You and allies standing in your Consecration become Blessed. Blessed targets gain bonus base damage equal to 5% of your Maximum Mana. The Pale HuntTwo-Handed Staff Summon Frost Wolf gains the effects of Horde. If you already have Horde, it summons a third wolf. The Plague Queen's BroodOne-Handed Focus Insect Swarm inflicts 3 stacks of Poison. The Red ReceptionTwo-Handed Axe Physical Hits Bleed for 15% of the damage inflicted. Bleed effects deal damage 30% faster. The Saint's AnointingGloves Fully charged Sacred Vials also apply 1 stack of Sacred Resonance to allies they hit. The Scorched EarthTwo-Handed Staff Fireball leaves Burning Ground for 6 seconds on detonation. The Shared DamnationOne-Handed Focus While you have Cursed Weapon, your Minions also gain Cursed Weapon. The Storm That StayedOne-Handed Focus Storm Cyclone lasts 3 seconds longer. The Wandering AlchemistBelt You ignore weapon requirements for Vial skills. The Wandering HiveOne-Handed Focus Insect Swarm bounces to nearby targets. The Waykeeper's PromiseBoots Allies who step onto your Lodestar's origin are carried to the waystone. The Winter WindTwo-Handed Crossbow Targets Freeze 75% faster. Frozen targets also Freeze nearby targets. Threefold TestamentTwo-Handed Staff Verse cast with three different Glyphs casts all three payloads. ThunderhawkOne-Handed Axe Melee hits have a 50% chance to inflict Charged. 3 stacks of Charged consumes the effect to Electrify the target for 4 seconds and strike the target with lightning for 50% combined weapon damage. Thunderlord's CrownHelmet Boss only Gain the effects of Godcaller at 50% damage. Godcaller hits 1 additional nearby enemy. Tithe-Taker's GraspGloves While in Umbral Ruin Stance, melee hits generate 10 additional Shadow Offering. TormentTwo-Handed Sword Physical Hits Bleed for 15% of the damage inflicted. Bleed effects now deal their full damage over 10 seconds instead of 5. All Bleed damage increased by 15%. Trapper's ToolsBelt You ignore weapon requirements for Trap skills. TrinityTwo-Handed Staff Raid only Magic Missile randomly assigns Fire, Ice, or Lightning to each missile fired. These missiles apply a stacking Burn, stacking Chill, or proc Chain Lightning. Truestrike CrestHelmet Your Critical Strike Chance is 100%. Your Critical Strikes deal no extra damage. UnorthodoxOne-Handed Shield Prioritizes main hand slot. Gain the effects of Shield Spikes. UshiwakamaruOne-Handed Sword Melee attacks inflict 2 stacks of Poison. VenomwoodTwo-Handed Bow Boss only All normal arrows inflict 1 stack of Poison. Fully charged arrows create a poison nova that inflicts 2 stacks of Poison. Verndari Firing GlovesGloves Granted skill always has Lesser Wildshot. Resource costs of granted skill increased by 30%. Verndari Hunting CowlHelmet When the current target of your Hunter's Mark dies, Hunter's Mark jumps to a nearby target. Verndari Scouting MaskHelmet Hunter's Mark now also increases damage from all sources other than you at 50% effectiveness. Verndari Volley GripsGloves Lesser Wildshot instead applies the effects of Wildshot to the granted skill. Vessel of the Caustic FangOne-Handed Focus Summoned Spiders inflict 2 stacks of Poison on hit. Poison damage now only scales with Minion stats. Vessel of the Serrated ClawOne-Handed Focus Boss only Summoned Zombies inflict Bleed equal to 15% of their damage dealt on hit. Vessel of the Smouldering HeartOne-Handed Focus Summoned Fireflies inflict 15% Burn for 2.5 seconds on hit, up to 75% Burn. Burn damage now only scales with Minion stats. Visage of DeathHelmet Grants Death Aura. Drains the life of you and enemies around you. Deal 200% combined weapon damage per second to all enemies in aura range. Generates 25 Shadow Offering per second. VisceraOne-Handed Axe Melee hits restore 7.5 Health over 5 seconds. Lifesteal effects heal 10% faster. Voice of ResonanceHelmet Boss only Gain the effects of Broad Influence. Voidborne VestigeArmor Minions gain resistance to all damage equal to 30% of your highest resistance. Volatile PatronageHelmet Each active Boon you grant on a target has a 10% chance each second to detonate the granted Nova skill at the target's location. VulkanTwo-Handed Axe When fully charged, Ground Smash spawns a magma pool for 6 seconds that Burns targets for 10% combined weapon damage per second for 2.5 seconds. Burn stacks up to 75% combined weapon damage per second. Warden's PrivilegeBelt You ignore weapon requirements for Barrier skills. Warlord's HelmHelmet Boss only Shout skills granted by this helmet taunt nearby enemies and increase your Health Regeneration by 10 for 4 seconds. Warmaster's SignalGloves Entering a Stance grants its effect to all allies within Shout radius. Widow's FangOne-Handed Crossbow Loading a clip summons a Spider minion. Dual-wielding Widow's Fang adds the effect of Horde. Will of the WildTwo-Handed Bow Fully Charged Arrows have Lesser Wildshot. While you have Lesser Wildshot, Fully Charged Arrows have Wildshot. Windrunner's GreavesBoots 15% chance on Critical Hit to increase your movement speed by 30% for 1.5 seconds. WindslashOne-Handed Sword Arc Slash deals 60% of normal damage and hits one additional time. While dual-wielding Windslashes, Arc Slash deals 45% of normal damage and hits two additional times. WitchpyreRing Your Desecrated Ground inflicts 5% Burn each second for 2.5 seconds, up to 75% Burn. WitchstepsBoots While standing on your Desecrated Ground, Dodge Roll consumes that ground and becomes a Blink. WorldcleaverTwo-Handed Crossbow Your bolts become wide horizontal cleaves that always pierce and pass through the environment. WrathOne-Handed Focus Benediction bolts damage enemies they hit for 100% Spell Damage.